Light types added in 4.0.6.3

<#5762#><#5762#>
<#1510#>light<#1510#> <#1511#>Intensity<#1511#> <#1512#>projector<#1512#> <#1513#>image.rle<#1513#> [<#1514#>tile<#1514#> | <#1515#>smooth<#1515#>] #math92##tex2html_wrap_inline5764# #math93##tex2html_wrap_inline5766# #math94##tex2html_wrap_inline5768# <#1519#>Uangle<#1519#> <#1520#>Vangle<#1520#> <#1521#>falloff<#1521#>
This takes an rle image and ``projects'' it into the scene. <#369#>up<#369#> is the u direction, and v is perpendicular to u. The only imagetext options available are <#370#>tile<#370#> and <#371#>smooth<#371#>.

This addition was provided by Greg Spencer
<#373#>;SPMlt;greg@longs.lance.colostate.edu;SPMgt;<#373#>